Description
Starlight is an academic project that I presented as an exam for the first Unity course. The player, impersonating a small star, will have to recover all the fragments within the game world to move on to the next level. Through horizontal and vertical movement, the player will have to avoid the enemies and choose the most suitable route to collect all the fragments without dying.
Screenshot
Visually I chose a low-poly style with bright colors. Even the enemies are characterized by stylized geometric shapes and conform to the visual style of the whole project.