Description
I did these studies to delve deeper into the usability and interaction of a player with a radial menu. The component was inserted into a first-person horror game where the player can change the equipped objects (left hand and right hand) based on the game dynamics and their needs.
I did several style studies for both the icons and the style of the slots, defining a minimal style and a more realistic one.
SCI-FI MINIMAL STYLE
MINIMAL STYLE
REALISTIC STYLE